I've been playing this as a slow-moving Journel game, writing my character's thought process as I delve deeper. I'm using graph paper instead of map tiles, which has worked just fine. I haven't yet reached my character's ending quite yet, I just finished my trek across the first floor in fact.
I have some general feedback I wanted to share on how things have gone for me so far!
- I think the core gameplay loop is REALLY solid. The exploration is fun, the random chance to get screwed over is quite OSR and gives me the Roguelike feel I was kinda hoping for from this.
- I do think this would benefit from a recommended map size, or some guidance on what you should do if you reach the edge of the map, if you use graph paper like I do. (Presumably, you can easily place a Wall there, which is what I plan to do if it gets there!) I know graph paper isn't the intended medium, but I don't have individual map tile puzzle pieces lying around.
- The combat is absolutely brutal for Halflings (the one Kin I've played so far), but they make up for it with their incredible Escape skillset. They make less treasure it feels, but they're in much better shape than others. They benefit from having minimal armor and the best weapon. This is very fun, and if this is the intended experience of playing them, pat yourself on the back because you really knocked it out of the park!
Overall I want to thank you for making a solo RPG that doesn't rely on a deck of playing cards, or a tarot deck. Tightening up some of the map guidance would be nice if you wanted to support non-Map Tile gamers like myself. (Though I recognize my main growing pains are from my non-intended choice in material!)
That's great feedback, thank you. I may revise this one day and will certainly take those points into consideration. I had envisioned this as a muti-book series of only somewhat connected stories, but I'm also prone to not finishing what I start, so I'm glad you enjoyed what I did manage to finish.
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I've been playing this as a slow-moving Journel game, writing my character's thought process as I delve deeper. I'm using graph paper instead of map tiles, which has worked just fine. I haven't yet reached my character's ending quite yet, I just finished my trek across the first floor in fact.
I have some general feedback I wanted to share on how things have gone for me so far!
- I think the core gameplay loop is REALLY solid. The exploration is fun, the random chance to get screwed over is quite OSR and gives me the Roguelike feel I was kinda hoping for from this.
- I do think this would benefit from a recommended map size, or some guidance on what you should do if you reach the edge of the map, if you use graph paper like I do. (Presumably, you can easily place a Wall there, which is what I plan to do if it gets there!) I know graph paper isn't the intended medium, but I don't have individual map tile puzzle pieces lying around.
- The combat is absolutely brutal for Halflings (the one Kin I've played so far), but they make up for it with their incredible Escape skillset. They make less treasure it feels, but they're in much better shape than others. They benefit from having minimal armor and the best weapon. This is very fun, and if this is the intended experience of playing them, pat yourself on the back because you really knocked it out of the park!
Overall I want to thank you for making a solo RPG that doesn't rely on a deck of playing cards, or a tarot deck. Tightening up some of the map guidance would be nice if you wanted to support non-Map Tile gamers like myself. (Though I recognize my main growing pains are from my non-intended choice in material!)
That's great feedback, thank you. I may revise this one day and will certainly take those points into consideration. I had envisioned this as a muti-book series of only somewhat connected stories, but I'm also prone to not finishing what I start, so I'm glad you enjoyed what I did manage to finish.
And yes, the intention was to encounter a wall when you reach the edge of the map grid.
Thank you for clarifying! Good luck with any future projects.